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88 Flak Server

Posted: Fri Oct 29, 2010 5:17 am
by HeIIoween
Server running original http://www.88flak.com/downloads/beta/88 ... .zip.flmod version.

Here is the status:
Image

Also you may download original version by the torrent network:

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Oct 30, 2010 1:16 pm
by HeIIoween
This post is reserved for TODO.

To Do:
- CM for bombers ; <--
- Buyable Hull/Shield/Raw Power Upgrades (http://www.memes.no/88flak/forum/viewto ... 067#p54067) ; <--
- Speed Up Thrusters ; <--
- Shields for Stations for Compatibility with FLHook PLugin ; <--
- Starting ship must have CM and CM autoactivate
- NPCs must drop CM's ammo
- Merge last trunk
- Make mission objects fully destructible ; <--
- Make hositle NPC not to take off from enemies bases or lover these events
- Create list of non-capturable house bases at the site
- Make station health far from million; <--
- Tradelane 1 system test ; <--
- Total destructible universe with Adoxa's persistent destructibles ; <--

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sun Oct 31, 2010 10:14 am
by HeIIoween
Btw there is some lags i see:
- story launcher is good memory and cpu eater, i'll try to fix

Btw my research:
http://the-starport.net/freelancer/foru ... mpost34162

Current method on RC131- (if no additional hooks implemented by M0tah) works for new chars and for existing chars - so one mission recreates each time as players logs. As result - huge memory and cpu load. I saw flak's flserver.exe with 1,5 gb in mem with 1 player on it :)

I think at any server it is not critical with small count of players, but when 6 players (for me its like players pop in eve ;) share one mission and do some reconnects - it is total destruction :))

So my method and idea is - when player have chosed lawful or unlawful or have gone trough any gate - mission must tell - sucess (Act_ChangeState = SUCCEED) and after it file looks like

Mission = no_mission
MissionNum = 41

with this strings there is no more mission recreating

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sun Oct 31, 2010 6:46 pm
by Lunamon
Turning off missions? What about our wingmen?

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sun Oct 31, 2010 7:14 pm
by KillerJaguar
Wingmen have nothing to do with missions.

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sun Oct 31, 2010 7:24 pm
by HeIIoween
Actually all is On and since last Mem/Cpu overload all is Ok.

Simply i do not know what is linked in RC131 in SP Mission scripting,
and i remember that AI wingman works well by ini modding and exe hacks.

Hook says something about Mission 13, what other belongs to SP Mission scripting i dunno- may be it is strong secret of M0Tah and Fox :)

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sun Oct 31, 2010 7:26 pm
by HeIIoween
KillerJaguar wrote:Wingmen have nothing to do with missions.
Alternative wingmen method works well by mission scripting, but again i dunno - is it implemented here or not :)

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Tue Nov 02, 2010 1:47 pm
by w0hAaa
Greetings!

May i have a request to move my and my friend characters from Jays server to this new one?

Ty w0hAaa

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 06, 2010 10:46 am
by HeIIoween
Tell chars and new created.

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 5:31 pm
by HeIIoween
Someone DDos'ing the server - dunno why )
We have not 200 players ;)
DDos method - flood.
Ethernet connection load = 90% sometimes.
Searching solution.

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 5:35 pm
by HeIIoween
Image

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 5:44 pm
by viktor
HeIIoween wrote:Image

errr, 120 processes? I understand ur hosting quite a bit of servers but 120!!!??? o.O

even my parents vista hasnt passed 90 processes with me hosting a server for cs cz, gmod and the sql server i used to run for a browser game

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 5:45 pm
by Fagu_Aegeis
HeIIoween wrote:Someone DDos'ing the server - dunno why )
We have not 200 players ;)
DDos method - flood.
Ethernet connection load = 90% sometimes.
Searching solution.
Sabotage?!? D=

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 5:56 pm
by KillerJaguar
That would explain the lag on the server.

Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Posted: Sat Nov 13, 2010 6:36 pm
by viktor
KillerJaguar wrote:That would explain the lag on the server.

well... maybe if u live close to him. Ping seems to be my problem and if u live in North America then u got the same problem too. Have you ever checked your ping to the server? Mines like 265 on average. Im quite surprised that most of the time I dont see much lag though