Screw Battledust. I have BattleEXPLOSIONS!

Made playable material for 88 Flak that you want to share with others? Post it here!
Why485
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Screw Battledust. I have BattleEXPLOSIONS!

Post by Why485 » Wed Nov 12, 2008 5:48 pm

I could write a lengthy post explaining where this came from, how it works, etc. But for now, I am content with just a video. Please note that this is my personal mod Itano Circus, and not Flak. However the ambient explosions can be implemented into Flak fairly easily. I think...

http://www.youtube.com/watch?v=SyciCjGLL2w&fmt=18

"This is a short clip from my personal mod Itano Circus, a mod inspired heavily by both the Ace Combat and Macross Series.

Before the video starts I was in a pretty minor dogfight, this ended when a Molly Destroyer, escorted by 4 fighters shows up. (0:13) I do my best to keep my distance and isolate the fighters from the Destroyer. Fortunately for me, two squadrons of 8 Navy fighters join the fight. (1:02, bottom-right) They keep the Destroyer busy while I go take down the remaining fighters. Funnily enough, just having a single 8 ship squadron spawn is a rare event, let alone two. "
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Sonic28
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Post by Sonic28 » Wed Nov 12, 2008 6:36 pm

holy shit dude, this is awesome, not just the effect but i also like how the missiles are
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Post by Sona » Wed Nov 12, 2008 7:21 pm

waitwaitwait....

are my eyes going, or did the front of that destroyer float around after it was killed...?!?!??!

is the answer is yes, then....

well i thought you really hated collision groups.
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Post by Evil Nomad » Wed Nov 12, 2008 8:29 pm

*Faints*
...........
*Two hours later...*


HOLY ****************************************************************** IT'S BEAUTIFUL!!!!!!!!!!!!!!! COMBINE BATTLEDUST AND BATTLEEXPLOSIONS! PPPPPPPPWWWWWWEEEEEEEEEEEEEEZZZZZZ??????
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Post by fox » Wed Nov 12, 2008 9:39 pm

sona1111 wrote:waitwaitwait....

are my eyes going, or did the front of that destroyer float around after it was killed...?!?!??!

is the answer is yes, then....

well i thought you really hated collision groups.
Oh, as Flak is right now, Capital Ships can shatter realistically. It's just the problem is most of the components have very big holes in them, so it looks really ugly with the junk floating about.
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Post by thedarkmarauder » Thu Nov 13, 2008 1:16 am

I like the looks of that stuff too but, it seems my notebook hates it though
when I have the dust option I, the darn thing lags like crazy
also have to watch out for people with too many missles, I like the effect but, my computer doesn't agree with me

Bcbear
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Post by Bcbear » Thu Nov 13, 2008 4:57 am

certain parts of the models can be made to break off, as they have no "holes"

But then again, if I can get my modeling software (3dsmax 2009) to export to milkshape and milkshape to export that into freelancer, it would be possible to fix up some of those holes (on the modelling side of it, anyway, i dont know anything about collision groups) but I SUPPORT BEING ABLE TO BLOW BITS OFF OF CAPITAL SHIPS........
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Elred
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Post by Elred » Thu Nov 13, 2008 12:57 pm

I love the effect =D But I also love the chain missiles you lauched on other fighters xD

Anyway, that seem a little weird that so much big explosions come from a little fight like that... Could it be possible to adjust size and frequence of them depending of the size of the fight?

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Post by FWSushi » Thu Nov 13, 2008 4:37 pm

Absolutely stunning effect, Why485!

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Post by Sona » Thu Nov 13, 2008 6:10 pm

bcbear if you wish to work on your idea with me, look here:

http://www.memes.no/88flak/forum/viewto ... 5221#15221
Last edited by Sona on Thu Nov 13, 2008 7:26 pm, edited 1 time in total.
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Post by Loki » Thu Nov 13, 2008 6:52 pm

SUGOI!!!! (Translation: AMAZING!!!)

And how the hell did you get those chain missiles? That was the best part!!
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Why485
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Post by Why485 » Thu Nov 13, 2008 7:23 pm

Ok now that I have time, a proper explanation is in order.

First off, the collision groups.

I said I did not like the collision groups for various reasons. I thought they were too easy to break off primarily. You could have "headless" Rheinland Battleships with minimal effort. Not to mention the balance implications of collision groups. If I were to do collision groups in flak I would make it so that they break off only when the ship is at 10% health.

However my mod is very rooted in vanilla. What you see in the video, and all capital ships in my mod, is exactly what you see in vanilla if you implement capital ships into vanilla Freelancer. The weapon mounts, properties, etc are all unchanged (except for armor and damage).

Second, Yes the explosions are big. This is intentional, because if they are small they are hard to see from far away. (Plus it doesn't look as cool.) Unfortunately I cannot think of a way to change size based on the fight. However the frequency can be adjusted. And currently it spawns at about a rate of 1 explosion every second per ship.

The missile behavior is just part of the mod. In my mod there are three types of missiles. There are either the standard missiles which have terrible tracking, but a range of 5km. Then there are homing missiles which have exceptional tracking, but only a 1km range. Finally there are micro-missiles which are expensive, inefficient, and have the same tracking as standards, but can be fired off in quick succession.
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Sonic28
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Post by Sonic28 » Thu Nov 13, 2008 7:34 pm

i do love those micro ones but the explosion are good..thou mixing it whit the battledust might put a Pc in bad shape i believe?

thou im down for the explosion(and wish those mirco missiles where too)
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Why485
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Post by Why485 » Thu Nov 13, 2008 7:55 pm

Also one other thing I need to note about the collision groups. In my mod, the collision groups are there, but they only come off when the ship is destroyed. Also, capital ships are not flyable in my mod, so the balance of them isn't really that important. Long as they are a challenge for a player to take down (my mod is primarily a singleplayer mod) I am happy.
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darkwraith007
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WTB 88Flak Addon for this

Post by darkwraith007 » Tue Apr 28, 2009 1:40 pm

I would wholeheartedly *love* 88Flak-designed addons for both the BattleExplosions and the 'missles' to be implemented (with documentation) by Why485.

Hopefully you're up for the task, or at least you could give me some guidance on what to edit to implement it in 88Flak?

I have a hex editor and a text editor. ^^;

These could either be 'standalone' addons (much much easier to maintain) or they could be integrated into 88Flak itself (with Fox's permission).

If you don't wish to do the actual addons though I could implement them manually for my own personal use offline-only.

UPDATE: Why485, could you dig through the various addons/mods you've made either yourself as standalone ones or as designed to work with 88Flak, and compile them into ONE thread with links and info? I'm very interested in your work and wish to experience your contributions firsthand as I explore 88Flak and other mods.

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