My Freelancer Ships Retexture

Made playable material for 88 Flak that you want to share with others? Post it here!
Fagu_Aegeis
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Mon Mar 08, 2010 2:17 pm

**EVIL LAUGH** :lol:

New Super-Update! :D
  • Update to 1.0
    -Changelog
    Major changes to all textures.
    Fixed "blue glass" bug.
    Fixed capships LODs and glowmaps.
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Sona
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Re: My Freelancer Ships Retexture

Post by Sona » Mon Mar 08, 2010 4:18 pm

Are you supposed to install "rc130 1" or "rc130" ???
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Mon Mar 08, 2010 4:24 pm

remove that "1", its a lil typo =P
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Mon Mar 08, 2010 4:53 pm

By the way, if someone finds a bug, post it here.

And check the bretonian capships ;D those look rly good now
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Re: My Freelancer Ships Retexture

Post by No_Fear_94 » Mon Mar 08, 2010 5:16 pm

I can't transfer BH ships, dunno why and where I should put the script?

And I downloaded this three times but it still not let me transfer those BH ships.
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Mon Mar 08, 2010 5:23 pm

:|
Not again... sorry, use the previous ver instead. I had some troubles with it too.

Ill check the .ini and mats for errors.
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Sona
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Re: My Freelancer Ships Retexture

Post by Sona » Mon Mar 08, 2010 8:22 pm

my question was which folder to use. The .7z contained two whole folders, both different sizes, and one was called "rc130" the other "rc130 1" which FOLDER should i use to install?
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Tue Mar 09, 2010 5:12 am

Please, dont use it. Theres an error with the bounty hunters. Use the previous one instead.
Ill get this fixed soon.
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Fagu_Aegeis
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Tue Mar 09, 2010 6:51 am

Its almost fixed.

btw. Ive saw something weird.
IVE SAW HOW THE CARGO HOLD OF A FIGHTER OPENED TO JETTISON STUFF!!
Ive never saw this before =/

PD: kusari ships are now golden =D

PD2: bounty hunters issue fixed
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Re: My Freelancer Ships Retexture

Post by No_Fear_94 » Tue Mar 09, 2010 1:18 pm

Im asking again, where should I put the script?
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Fagu_Aegeis
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Tue Mar 09, 2010 1:22 pm

what script?
just unzip the file and put the unziped files in FLMM mod folder
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Re: My Freelancer Ships Retexture

Post by No_Fear_94 » Tue Mar 09, 2010 1:23 pm

I had some kind of script with it. But if its not needed, then its not a problem.
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Re: My Freelancer Ships Retexture

Post by Fagu_Aegeis » Tue Mar 09, 2010 6:41 pm

**GOOD NEWS AGAIN!**

Ive found how to edit the nomads.

BEWARE OF THE OVERPOWERED PINK NOMADS! XD
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Re: My Freelancer Ships Retexture

Post by Lunamon » Tue Mar 09, 2010 11:56 pm

Ok, so, finished?

Sona
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Re: My Freelancer Ships Retexture

Post by Sona » Wed Mar 10, 2010 12:12 am

about the script, fagu apparently forgot to actually make a .flmod file out of it. SO just zip the entire folder (including the script) to .zip and then rename it .flmod after.
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