88 Flak Server

Discuss activities on the 24/7 88 Flak Server, hosted courtesy of HeIIoween.
Note: If you plan on playing on these servers, please read the 24/7 88 Flak Server Rules.
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HeIIoween
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88 Flak Server

Post by HeIIoween » Fri Oct 29, 2010 5:17 am

Server running original http://www.88flak.com/downloads/beta/88 ... .zip.flmod version.

Here is the status:
Image

Also you may download original version by the torrent network:
Attachments
[rutracker.org].t4956637 (2).torrent
(13.69 KiB) Downloaded 58 times
Last edited by HeIIoween on Fri Oct 02, 2015 7:55 am, edited 112 times in total.

HeIIoween
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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sat Oct 30, 2010 1:16 pm

This post is reserved for TODO.

To Do:
- CM for bombers ; <--
- Buyable Hull/Shield/Raw Power Upgrades (viewtopic.php?p=54067#p54067) ; <--
- Speed Up Thrusters ; <--
- Shields for Stations for Compatibility with FLHook PLugin ; <--
- Starting ship must have CM and CM autoactivate
- NPCs must drop CM's ammo
- Merge last trunk
- Make mission objects fully destructible ; <--
- Make hositle NPC not to take off from enemies bases or lover these events
- Create list of non-capturable house bases at the site
- Make station health far from million; <--
- Tradelane 1 system test ; <--
- Total destructible universe with Adoxa's persistent destructibles ; <--
Last edited by HeIIoween on Mon Dec 31, 2012 2:13 am, edited 2 times in total.

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sun Oct 31, 2010 10:14 am

Btw there is some lags i see:
- story launcher is good memory and cpu eater, i'll try to fix

Btw my research:
http://the-starport.net/freelancer/foru ... mpost34162

Current method on RC131- (if no additional hooks implemented by M0tah) works for new chars and for existing chars - so one mission recreates each time as players logs. As result - huge memory and cpu load. I saw flak's flserver.exe with 1,5 gb in mem with 1 player on it :)

I think at any server it is not critical with small count of players, but when 6 players (for me its like players pop in eve ;) share one mission and do some reconnects - it is total destruction :))

So my method and idea is - when player have chosed lawful or unlawful or have gone trough any gate - mission must tell - sucess (Act_ChangeState = SUCCEED) and after it file looks like

Mission = no_mission
MissionNum = 41

with this strings there is no more mission recreating
Last edited by HeIIoween on Mon Dec 31, 2012 2:07 am, edited 1 time in total.

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by Lunamon » Sun Oct 31, 2010 6:46 pm

Turning off missions? What about our wingmen?

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by KillerJaguar » Sun Oct 31, 2010 7:14 pm

Wingmen have nothing to do with missions.
Four people found
Image

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sun Oct 31, 2010 7:24 pm

Actually all is On and since last Mem/Cpu overload all is Ok.

Simply i do not know what is linked in RC131 in SP Mission scripting,
and i remember that AI wingman works well by ini modding and exe hacks.

Hook says something about Mission 13, what other belongs to SP Mission scripting i dunno- may be it is strong secret of M0Tah and Fox :)

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sun Oct 31, 2010 7:26 pm

KillerJaguar wrote:Wingmen have nothing to do with missions.

Alternative wingmen method works well by mission scripting, but again i dunno - is it implemented here or not :)

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by w0hAaa » Tue Nov 02, 2010 1:47 pm

Greetings!

May i have a request to move my and my friend characters from Jays server to this new one?

Ty w0hAaa

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sat Nov 06, 2010 10:46 am

Tell chars and new created.

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sat Nov 13, 2010 5:31 pm

Someone DDos'ing the server - dunno why )
We have not 200 players ;)
DDos method - flood.
Ethernet connection load = 90% sometimes.
Searching solution.

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by HeIIoween » Sat Nov 13, 2010 5:35 pm

Image

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by viktor » Sat Nov 13, 2010 5:44 pm

HeIIoween wrote:Image



errr, 120 processes? I understand ur hosting quite a bit of servers but 120!!!??? o.O

even my parents vista hasnt passed 90 processes with me hosting a server for cs cz, gmod and the sql server i used to run for a browser game

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by Fagu_Aegeis » Sat Nov 13, 2010 5:45 pm

HeIIoween wrote:Someone DDos'ing the server - dunno why )
We have not 200 players ;)
DDos method - flood.
Ethernet connection load = 90% sometimes.
Searching solution.


Sabotage?!? D=
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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by KillerJaguar » Sat Nov 13, 2010 5:56 pm

That would explain the lag on the server.
Four people found
Image

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Re: 88 Flak Vr. 1.27 RC131 (Gumbert Ru Placed)

Post by viktor » Sat Nov 13, 2010 6:36 pm

KillerJaguar wrote:That would explain the lag on the server.



well... maybe if u live close to him. Ping seems to be my problem and if u live in North America then u got the same problem too. Have you ever checked your ping to the server? Mines like 265 on average. Im quite surprised that most of the time I dont see much lag though

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