Bouys on the map

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Pascal05
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Bouys on the map

Post by Pascal05 » Thu Jun 27, 2013 5:10 am

Hey,
Not a biigie, but I was looking through the system INIs to see how bouys are displayed on the maps. I didn't see any changes fron the vanilla version. Is there somewhere else this is accomplished?

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XeNd
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Re: Bouys on the map

Post by XeNd » Thu Jul 18, 2013 1:34 pm

In Object and Zone you have a code string called "visit = 128" If it is 128 it will not show up on map before visit, if you set it to 1 it will be on map even if you haven't been there, or you can simply remove it and it will be "visit = 0"

Pascal05
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Re: Bouys on the map

Post by Pascal05 » Tue Jul 23, 2013 9:28 am

XeNd, Thanks for your reply.
What I am really looking for is how to get hazard bouys to appear. The trade lane bouys are marked as you said, but hazard bouys are not.
[Object]
nickname = Br04_hazard_buoy_1
ids_name = 261163
pos = -38712, 0, -76037
archetype = hazard_buoy
ids_info = 66144

This section is the same in both vanilla and 88 Flak. The zone would need to be visit = 128 as those areas would probably be best not seen. However, I may be looking in the wrong place perhaps. I am looking for this in the br04.ini. Am I in the wrong place?

Pascal05

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Re: Bouys on the map

Post by fox » Wed Jul 24, 2013 1:08 pm

Hey Pascal,

Look in the system files for nav_buoy_tlr:
li01.ini wrote:[Object]
nickname = Li01_nav_buoy_tlr_16
pos = 3628, 0, -52369
rotate = 0, 30, 0
ids_name = 459000
ids_info = 66147
Archetype = nav_buoy_tlr
reputation = li_p_grp
behavior = SOLAR
pilot = pilot_solar_ac
difficulty_level = 4
loadout = trade_lane_buoy_light
visit = 1
Specifically, the visit = 1 flag forces the buoy to be known to the player (and shown on the map) at all times, regardless of whether the player has visited the buoy or not. As for setting the little Trade Lane Ring icon in the map, check out the nav_buoy_tlr definition under solararch.ini:
solararch.ini wrote:[Solar]
nickname = nav_buoy_tlr
ids_name = 459000
;ids_name = 261162
ids_info = 66147
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\warp_disruptor_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1000, 50000
MedmLODOp = 0, 10000, 100000
HighLODOp = 0, 500000
mass = 10000.0
loadout = trade_lane_buoy_light
;solar_radius = 2.4
;shape_name = NNM_SM_NAVBUOY
solar_radius = 1000
shape_name = NAV_tradelanering
hit_pts = 100001
fuse = generic_damage_6, 0.000000, 60001
fuse = generic_damage_4, 0.000000, 40000
fuse = generic_damage_2, 0.000000, 20000
destructible = true
fuse = death_comm_static, 0.000000, 1
;fuse = destroy_tlbuoy_hps, 0.000000, 1000
;fuse = destroy_groups_hps, 0.000000, 800
;fuse = destroy_groups_hps, 0.000000, 600
;fuse = destroy_groups_hps, 0.000000, 400
;phantom_physics = true
Ignore the commented out lines - the shape_name = NAV_tradelanering sets the Trade Lane Ring icon. If I recall correctly, the solar_radius = 1000 sets the size of the icon.

Hope this helps!
fox
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Pascal05
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Re: Bouys on the map

Post by Pascal05 » Sun Jul 28, 2013 7:10 am

Fox,
I am not trying to make NAV BOUYS visable, I am trying to make HAZARD BOUYS visable. As illustrated above, The hazard bouy has no visit and they only become viewable, on the map, when visited. The example I placed is from the area near the SECRET_ou_bw_fighter_br04b, which is near LD-14. That is the wreck of The Lorenzo, in a radiation zone. These are the type markers I would like to make mapable.

I definately appreciate the time you've spent answering this querry and later I will post another question on another topic. May I add, that for the most part, I enjoy the 88 Flak mod, except for the balancing. All things being equal seems to lack one fundamental behavior. That is when attacked by Rogues (or their like) they seem to have a more than equal advantage. What I am saying is that when you work hard to buy a ship, you want "air superiority". Otherwise you don;t get to hear, "I'm breaking off, they're just too tough!"

Pascal05

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XeNd
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Re: Bouys on the map

Post by XeNd » Sun Jul 28, 2013 1:40 pm

hazard_buoy and nav_buoy is almost the same, only diffrent is the archetype, and light.

Its the same in Vanilla and 88flak
If you don't see "visit" , its default visit=0, maybe you can try adding it.

[Object]
nickname = Br04_hazard_buoy_1
ids_name = 261163
pos = -38712, 0, -76037
archetype = hazard_buoy
ids_info = 66144
In the solararch.ini there is an diffrent , if you see it in 88flak , maybe try to add the code over.

------------->orginal
[Solar]
nickname = hazard_buoy
ids_name = 261163
ids_info = 66144
type = SATELLITE
DA_archetype = solar\misc\nav_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1000, 5000
mass = 10000
loadout = hazard_buoy_light
solar_radius = 2.443
shape_name = NNM_SM_NAVBUOY
hit_pts = 1e36

------------->88FLAK
[Solar]
nickname = hazard_buoy
ids_name = 261163
ids_info = 66144
type = SATELLITE
DA_archetype = solar\misc\nav_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1000, 50000
MedmLODOp = 0, 10000, 100000
HighLODOp = 0, 500000
mass = 10000.0
loadout = hazard_buoy_light
;solar_radius = 2.4
;shape_name = NNM_SM_NAVBUOY
solar_radius = 1000
shape_name = NAV_tradelanering
hit_pts = 400000
fuse = generic_damage_6, 0.000000, 240000
fuse = generic_damage_4, 0.000000, 160000
destructible = true
fuse = death_comm_static, 0.000000, 1
phantom_physics = true

I made some maps/system once, with almost instant death zones ones, and had problem of players just die before they got out.. :twisted:
Instead of setting up hazard buoy's i added visit=1 to the zone.

--->example

[zone]
nickname = Zone_Br04_LD14_radioactive
ids_name = 261242
pos = -38713, 0, -67918
shape = SPHERE
size = 8000
damage = 80
; damage = 1000000
spacedust = radioactivedust
spacedust_maxparticles = 100
interference = 0.7
sort = 99.5
;visit = 128
visit = 1
That way you can see it on the map.





..

Pascal05
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Joined: Sat Apr 06, 2013 12:46 am
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Re: Bouys on the map

Post by Pascal05 » Wed Jul 31, 2013 11:46 am

Hey thanks I'll work with that,
Pascal05

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